The glitch, which is available to download from the TASVideos website, was first demonstrated at Awesome Games Done Quick 2014. Given that the hack is performed via the controller ports, you could almost say that this is the ultimate homage to the Konami cheat code (up up down down left right left right B A). All in all, it’s an amazing and ingenious hack - and really, it’s utterly insane that the SNES is still receiving so much attention almost 23 years after it was released in North America. In theory, Masterjun could have uploaded anything to the SNES, but Pong and Snake are a good starting point. By using a couple of special Multitap connectors, which allow four controllers to be plugged into a single SNES controller port, Masterjun is able to upload a lot of code very quickly.Ī couple of seconds later, Super Mario World is replaced by a menu, allowing the speedrunner to play Pong, Snake, or jump to the Super Mario World closing credits. At 1:38 in the video, when you see a splurge of letters on the right hand side, that is the computer uploading code to the SNES. From what I can tell, when the exploit is finally executed (stunning a flying question mark block), these sprite IDs are executed as if they’re a program written in assembly language. The final sprite, the P switch, when it’s converted into assembly language, tells the SNES to jump to controller buffer.Īt this point, the SNES will continue to run any arbitrary code that’s input through the controller ports. The first 100 seconds of gameplay is filling the OAM with a very exact sequence of sprite IDs. Basically, the ID number for every on-screen sprite (object) is stored in the SNES’s Object Attribute Memory (OAM). The first 100 seconds of the game, as I understand it, are building up the exploit. That’s where the “tool-assisted” bit of the speedrun enters into the equation. The actual gameplay is carried out by a PC that’s wired directly to the SNES’s controller ports. That’s where the “real” stuff ends, though. First of all, the parameters: Masterjun uses a real SNES console, with a real Super Mario World cartridge. I’m still trying to get my head around the hack, so forgive me if I don’t get this 100% correct. A higher-quality video, plus discussion by the developers, is also available on the AGDQ Twitch page. Read up on our new games 2022 (opens in new tab) guide for a complete look over all the other games launching over the next few months.At the end of the story, there is another embedded video that includes some discussion about how the exploit was pulled off. Six minutes and 46 seconds, to be precise. Someone recently completed a full three-hour run without getting hit (opens in new tab), while someone else brought the world record down to less than seven minutes (opens in new tab). 134 speedruns were broadcast as part of the show and featured pretty much every game you can think of, from Spyro the Dragon to Crash Bandicoot 2 to ICO, Portal 2, and Elden Ring.įew speedruns impress me more than Elden Ring, by the way. ICYMI, Summer Games Done Quick (SGDQ) 2022 - a week-long celebration of speedrunners from across the world - finished up last weekend by raising over $3 million for charity (opens in new tab). Hopefully soon I can get myself a 4:54.8XX, or even WR." The 8-4 in my run wasn't perfect, and I can easily improve the turnaround room with a better fast accel. "I'm only 4 frames away from the WR, and I plan on grinding for it. "I'm not done with this game yet," he adds. Without y'all, this wouldn't have been done." After nearly six months of grinding, I have finally broken the final second barrier for Any%! I have everyone to thank in the SMB1 community for never giving up on me and always keeping me motivated. "Well, nearly 2 and a half years later, here we are. "If I had told myself back in February of 2020, when I first started speedrunning this game, that I was gonna get a 4:54 in SMB1, I would've told myself that I was crazy," Nebular himself said in the video description.
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